Character Builder Project
+7
Sagashima
Romanashu
Zetsu
NinjaGasher13
Aki Tenshi
misi4444
Takeshi
11 posters
Page 1 of 1
Character Builder Project
I've started working on a personal project to create a set of models and textures that will be completely interchangeable to create many different combinations of shinobi. These models and textures will be entirely from scratch and will allow others to users to "kit bash" their own ready made characters for use in their own games and movies.
I plan to eventually import there models into a game called ZEQ2 as a mod, to allow you to see the models in action.
I will not...make any character that already exists in the Naruto universe (eg: kakashi, sasuke, etc) to avoid copyright issues should anyone decide to use them. I'm also trying to promote unique character creation.
Day 1. Working on the first character.
All of the models and textures seen here are my own, except for the eye textures, which are only there to keep position until I replace them.
I plan to eventually import there models into a game called ZEQ2 as a mod, to allow you to see the models in action.
I will not...make any character that already exists in the Naruto universe (eg: kakashi, sasuke, etc) to avoid copyright issues should anyone decide to use them. I'm also trying to promote unique character creation.
Day 1. Working on the first character.
All of the models and textures seen here are my own, except for the eye textures, which are only there to keep position until I replace them.
Takeshi- Chunin
- Posts : 127
Join date : 2013-07-24
Re: Character Builder Project
I like it, keep it up
misi4444- Chunin
- Posts : 150
Join date : 2013-07-06
Age : 28
Location : Hungary
Re: Character Builder Project
Looking good!
Aki Tenshi- Team Member
- Posts : 70
Join date : 2013-07-01
Age : 29
Location : Manchester, UK
Re: Character Builder Project
Very interesting.Keep up the good work
NinjaGasher13- Academy Student
- Posts : 28
Join date : 2013-07-10
Location : Pennsylvania,USA
Re: Character Builder Project
Nice.. hopefully there will be a wide range of colors for hair
Zetsu- Genin
- Posts : 90
Join date : 2013-07-12
Age : 29
Location : Illinois
Re: Character Builder Project
Awesome.
Romanashu- Village Leader
- Posts : 848
Join date : 2013-07-01
Age : 27
Location : Romania
Re: Character Builder Project
That's great. Good job!
Sagashima- Jounin Commander
- Posts : 302
Join date : 2013-07-06
Location : Romania
Re: Character Builder Project
It looks really good.
Two questions though:
1. Do you use blender ?
and
2. (I know you didn't ask for ideas and I apologize if you feel like I'm trying to interfere with your work) Do you think you can create a hairstyle similar to the one the guy in my sig has?
This being said I wish you best of luck with this project.
Two questions though:
1. Do you use blender ?
and
2. (I know you didn't ask for ideas and I apologize if you feel like I'm trying to interfere with your work) Do you think you can create a hairstyle similar to the one the guy in my sig has?
This being said I wish you best of luck with this project.
m4r1us- Jounin Commander
- Posts : 370
Join date : 2013-07-24
Age : 26
Location : Romania
Re: Character Builder Project
I believe that's Blender, interface is the same as it.m4r1us wrote:It looks really good.
Two questions though:
1. Do you use blender ?
and
2. (I know you didn't ask for ideas and I apologize if you feel like I'm trying to interfere with your work) Do you think you can create a hairstyle similar to the one the guy in my sig has?
This being said I wish you best of luck with this project.
Hawk- Jounin
- Posts : 202
Join date : 2013-06-30
Location : USA
Re: Character Builder Project
1. Yes it is blender.m4r1us wrote:It looks really good.
Two questions though:
1. Do you use blender ?
and
2. (I know you didn't ask for ideas and I apologize if you feel like I'm trying to interfere with your work) Do you think you can create a hairstyle similar to the one the guy in my sig has?
This being said I wish you best of luck with this project.
2. Sure, I'll give it a try on my next shinobi.
Takeshi- Chunin
- Posts : 127
Join date : 2013-07-24
Re: Character Builder Project
Cool, thanks
m4r1us- Jounin Commander
- Posts : 370
Join date : 2013-07-24
Age : 26
Location : Romania
Re: Character Builder Project
There's no real show of topology.It's just made to look as it should in your mind,but in reality,this would all more than likely be pain in the ass to animate or work with professionally.
Paws- Team Member
- Posts : 11
Join date : 2013-07-01
Re: Character Builder Project
Are you talking about making the edge loops look like muscle groups to make cleaner deformations? I didn't put very much effort into topology because I don't plan to go into detail with facial expressions. The game I'm going to be making these for doesn't use very detailed animations. I also think the animations will come out just fine with a bit of weight painting. If I were going to make a movie or something where looks were more important, I'd put more effort into making things deform a bit more naturally. There also aren't as many subdivisions as there are in the picture. I'm using a subdivision modifier. I can go back and turn the polygons into triangles in the areas of movement.
I'll keep this in mind in the future though.
I'll keep this in mind in the future though.
Takeshi- Chunin
- Posts : 127
Join date : 2013-07-24
Re: Character Builder Project
He means in the long run, this isn't very ideal xDTakeshi wrote:Are you talking about making the edge loops look like muscle groups to make cleaner deformations? I didn't put very much effort into topology because I don't plan to go into detail with facial expressions. The game I'm going to be making these for doesn't use very detailed animations. I also think the animations will come out just fine with a bit of weight painting. If I were going to make a movie or something where looks were more important, I'd put more effort into making things deform a bit more naturally. There also aren't as many subdivisions as there are in the picture. I'm using a subdivision modifier. I can go back and turn the polygons into triangles in the areas of movement.
I'll keep this in mind in the future though.
Hawk- Jounin
- Posts : 202
Join date : 2013-06-30
Location : USA
Re: Character Builder Project
It's fine for anime models, though. I used a bit of weight paint around the joints and everything deformed fine. Most anime games I know of use different textures to change facial expressions instead of actually deforming the face, with the exception of the mouth. I understand what he's trying to say.
Takeshi- Chunin
- Posts : 127
Join date : 2013-07-24
Re: Character Builder Project
it looks awesome i love everything u do!!!
JustForBusiness- Jounin Commander
- Posts : 354
Join date : 2013-07-26
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