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Character Builder Project

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Sagashima
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Character Builder Project Empty Character Builder Project

Post by Takeshi Sun Aug 11, 2013 2:01 am

I've started working on a personal project to create a set of models and textures that will be completely interchangeable to create many different combinations of shinobi. These models and textures will be entirely from scratch and will allow others to users to "kit bash" their own ready made characters for use in their own games and movies.

I plan to eventually import there models into a game called ZEQ2 as a mod, to allow you to see the models in action.

I will not...make any character that already exists in the Naruto universe (eg: kakashi, sasuke, etc) to avoid copyright issues should anyone decide to use them. I'm also trying to promote unique character creation.

Day 1. Working on the first character.

Character Builder Project Progre10

All of the models and textures seen here are my own, except for the eye textures, which are only there to keep position until I replace them.
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Post by misi4444 Sun Aug 11, 2013 2:45 am

I like it, keep it up
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Post by Aki Tenshi Sun Aug 11, 2013 3:43 am

Looking good!
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Post by NinjaGasher13 Sun Aug 11, 2013 12:20 pm

Very interesting.Keep up the good work Smile
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Post by Zetsu Sun Aug 11, 2013 1:19 pm

Nice.. hopefully there will be a wide range of colors for hair Smile
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Post by Romanashu Sun Aug 11, 2013 1:29 pm

Awesome.
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Post by Takeshi Sun Aug 11, 2013 1:48 pm

Thanks, people.
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Post by Sagashima Sun Aug 11, 2013 2:42 pm

That's great. Good job!
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Post by m4r1us Sun Aug 11, 2013 4:06 pm

It looks really good. Smile 
Two questions though:
1. Do you use blender ?
and
2. (I know you didn't ask for ideas and I apologize if you feel like I'm trying to interfere with your work) Do you think you can create a hairstyle similar to the one the guy in my sig has?

This being said I wish you best of luck with this project. Very Happy
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Post by Hawk Sun Aug 11, 2013 5:05 pm

m4r1us wrote:It looks really good. Smile 
Two questions though:
1. Do you use blender ?
and
2. (I know you didn't ask for ideas and I apologize if you feel like I'm trying to interfere with your work) Do you think you can create a hairstyle similar to the one the guy in my sig has?

This being said I wish you best of luck with this project. Very Happy
I believe that's Blender, interface is the same as it.

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Post by Takeshi Sun Aug 11, 2013 5:53 pm

m4r1us wrote:It looks really good. Smile 
Two questions though:
1. Do you use blender ?
and
2. (I know you didn't ask for ideas and I apologize if you feel like I'm trying to interfere with your work) Do you think you can create a hairstyle similar to the one the guy in my sig has?

This being said I wish you best of luck with this project. Very Happy
1. Yes it is blender.

2. Sure, I'll give it a try on my next shinobi.
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Post by m4r1us Mon Aug 12, 2013 3:02 am

Cool, thanks Smile 
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Post by Paws Wed Aug 14, 2013 1:11 am

There's no real show of topology.It's just made to look as it should in your mind,but in reality,this would all more than likely be pain in the ass to animate or work with professionally.
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Post by Takeshi Wed Aug 14, 2013 2:16 am

Are you talking about making the edge loops look like muscle groups to make cleaner deformations? I didn't put very much effort into topology because I don't plan to go into detail with facial expressions. The game I'm going to be making these for doesn't use very detailed animations. I also think the animations will come out just fine with a bit of weight painting. If I were going to make a movie or something where looks were more important, I'd put more effort into making things deform a bit more naturally. There also aren't as many subdivisions as there are in the picture. I'm using a subdivision modifier. I can go back and turn the polygons into triangles in the areas of movement.

I'll keep this in mind in the future though.
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Post by Hawk Thu Aug 15, 2013 6:05 pm

Takeshi wrote:Are you talking about making the edge loops look like muscle groups to make cleaner deformations? I didn't put very much effort into topology because I don't plan to go into detail with facial expressions. The game I'm going to be making these for doesn't use very detailed animations. I also think the animations will come out just fine with a bit of weight painting. If I were going to make a movie or something where looks were more important, I'd put more effort into making things deform a bit more naturally. There also aren't as many subdivisions as there are in the picture. I'm using a subdivision modifier. I can go back and turn the polygons into triangles in the areas of movement.

I'll keep this in mind in the future though.
He means in the long run, this isn't very ideal xD
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Post by Takeshi Thu Aug 15, 2013 9:25 pm

It's fine for anime models, though. I used a bit of weight paint around the joints and everything deformed fine. Most anime games I know of use different textures to change facial expressions instead of actually deforming the face, with the exception of the mouth. I understand what he's trying to say.
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Post by JustForBusiness Sun Aug 25, 2013 6:35 pm

it looks awesome i love everything u do!!!
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